Designing an Original Character

Joshua F. Lamb

9/20/20266 min read

Xiomara: A Mercenary With a Line She Won't Cross

The third character goes by Xiomara, a stage name. I haven't revealed her real one yet, and I'm not going to.

She's ex-military, now a contract mercenary. She works for whoever pays her, and the job she's on is trailing a scientist. While she's doing it, she notices someone else following the same scientist, River, who stumbled into all of this by accident. He'd come across something the scientist created, something he needed for Blackie, and followed the thread without any idea what he was walking into.

Orange is good at her work. She reads the clues, she tracks the movement, she does the job. But watching River, she realizes this kid has wandered into something far bigger, deeper, and darker than he can handle, and she decides she isn't going to let him die for it.

That's the whole reveal of her moral structure, and I wanted it to arrive through action instead of a speech. She's a mercenary by trade, not by nature. She'll take the money and she'll finish the contract, but she won't stand there and watch a random kid get killed by something that came out of nowhere.

So she protects him. And then, working with her two other contractors, she doesn't just save him and walk away, she hires him. She brings him onto the job.

That choice tells you more about her than her backstory would. She saw something in him worth keeping, or she recognized that letting him wander off alone would be its own kind of death sentence. Either way, she made him her responsibility. You don't learn much else about her in this book, only that she's excellent with a gun, physically capable, and operating on a code she hasn't explained to anyone.

What I Took Away From This

The biggest lesson from building this one-shot is that structure follows emotion, not the other way around. I didn't lead with River because he was the most important character on paper. I led with him because the main story doesn't work unless the reader already believes in him.

If a character's motivation feels thin, the fix usually isn't more dialogue. It's earlier evidence. Show the reader who someone is in a moment where nothing is being explained, and every decision that character makes afterward gets a whole lot easier to believe.

That's what the squirrel in the river is for.

Building Characters for a One-Shot: Why I Started With the Side Character

When I sat down to write this one-shot, I had a problem I didn't expect. My main character wasn't the one who needed to be introduced first.

Her placeholder name is Red. She's the center of the larger story, the one the whole thing eventually orbits around. But when I mapped out the first manga book, I kept hitting the same wall: why would she follow this random guy on a campaign to hunt down artifacts? What reason does she have to trust him, to uproot her life, to say yes?

The honest answer was that she didn't have one yet. Not a good one. And no amount of dialogue in the first book was going to fix that, because the reason wasn't something I could explain. It was something the reader had to feel.

So I gave the side character his own book first.

Why Some Characters Need Their Story Told Before the Story Starts

His name is River. He's a side character by structure, but he's the reason the plot exists at all, and in a twenty to thirty page one-shot, I realized I could actually build him properly. Give him a real backstory, a real reason to care, a real reason for someone like Red to follow him.

There's a principle here that I keep coming back to: the reader needs to arrive at your main story already invested. If the audience meets River at the same time Red does, he's just a guy with a mission. If the audience already knows exactly who he is and what he's willing to do, then Red's decision to follow him makes sense, because the reader would follow him too.

That's the whole job of this one-shot. It isn't a prequel for the sake of lore. It's emotional groundwork.

River: A Meek, Nerdy John Wick

River is the kid who gets beat up in high school. Tech-minded, outcast, not physically athletic, not strong, not the guy you'd pick in a fight. But his dad taught him spear fishing, harpoon fishing, and that's the one place where he's competent and calm.

I wanted him to be, essentially, a meek and nerdy version of John Wick. Not in skill, in conviction. John Wick goes to war over a dog. River is the kind of person who would do the same thing, he just doesn't have the body for it. He has to make up the difference with nerve.

So I opened his story with the scene that proves it.

He's out fishing after a beating, trying to calm himself down, standing along the concrete channel of the Los Angeles River. He spots a squirrel at the water's edge, and something moving toward it under the surface. A mutated alligator erupts out of the water and snaps at the squirrel. It misses the first time. The second time it catches the squirrel's leg and drags it under.

And River jumps in.

Not because he's brave in some clean heroic way. Because he's a fisherman and he understands exactly what it means to be hunted by something bigger than you. He reloads his spear gun, fires, and misses. The alligator turns on him, and they wrestle in the water. It takes a chunk out of his arm, a real one, then loses interest in him and goes back for the squirrel.

That's when River reloads and puts the spear straight through its head.

He drags the squirrel, Blackie, out of the water and they collapse onto the concrete together, both bleeding badly, both exhausted, both alive.

That's the thesis statement for his entire character, and I never had to explain any of it. He's willing to sacrifice himself for something that can't thank him, can't pay him, and doesn't even know what he is. He loves animals enough to defend them at any cost. Everything he does later in the story runs on that single engine.

The hardest part of building him wasn't the action. It was constructing a reason that he would fall in love with a cause, and a reason he'd go after the villain at all. A character needs a why before he needs a what. This scene gave me both.

Cardiac: Designing a Villain Who Won't Die

For the villain, I didn't want to overcomplicate things. A one-shot needs a clean opposition, someone scary and cool who the reader immediately understands is a problem.

His name is Cardiac. He's a demon-possessed human, carrying the powers of whatever is riding him, and he does the bidding of Asmodeus. His job is to protect the artifact, or get it into the possession of the humans who need it, all in service of a scheme the reader doesn't get to understand yet.

His weapon is a chain, fed out of a machine-like roller mounted on him, wrapped in small metal thorns and blades like a chainsaw chain, built for nothing but maximum damage.

The design goal was simple: make him frightening, make him memorable, and make him hard to kill. Because he's possessed, he heals. That's the whole trick. A villain who regenerates changes how every fight feels, the reader stops asking whether the heroes can win and starts asking how much it's going to cost them.

I resisted the urge to layer in complexity here. In a one-shot, a villain's job is pressure. Cardiac is pressure.

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